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c=64::m4d_mix_gam3(l04ding_scr33n)++

Let's put the game aside, shall we? I never played it and I heard too many rumours about it being plain rubbish to care about it. So let's concentrate on the loading picture, which I felt had some potential.

I had seen the commercial in the Zzap! 64 magazine and found it intriguing. For once, Pacman looked fierce and vicious! The alien landscape also looked good, so for me it was a definite thumbs up for that artwork. The game loading picture, on the other hand, was quite a letdown. Bland and uninspired, although all ingredients were there, waiting for me.

So I cleaned it up a bit, gave some room to the ghost on the left, made everything look rounder using gradients and dithering, added some elements I took from the commercial (like the yellow box and the strange red plants for instance), added some more color, and voila !

Sounds easy, doesn't it? Well believe me, it wasn't! I started this one in July 2004, and it took me about 22 months to get it right (with huge gaps of course). The characters came out easily, but the walls and the ground had me biting my nails more than once.

At first, I wanted to include the weird labyrinth effect on the ceiling, but finally I had to change to a more reasonable sky, because I just couldn't get it to work. Shame on me!

Oh, well! I like it just the way it is. Don't you?

The Pictures

On the left the original C64 screen, and on the right my own version.

Original screenshot Screenshot++
Click here for color version
Click here for larger version

Technical Bit

Obviously, this picture uses full multicolor mode. My version uses that same mode.

Krakout (title screen)++ Back to Commodore 64 R-Type (title screen)++