don't know what brought me back to this little Breakout clone times and times again. There's nothing outstanding
in it. Repetitive ingame music, nothing original in the gameplay department, and the graphics look a
bit bland, but it's rather fun nevertheless. Actually, my main criticism is the heavy use of gray
colors. This ends up in an overall lack of color.
First, let's talk about the surrounding metal pipes. The vertical ones really look neat (and
you can notice I haven't changed a lot there), but it's a shame horizontal pipes don't have a
similar shiny look. And the 4 bends are really weak. In my version I tried to make the most of the
golden shiny look, which I find particularly pleasing on the bends.
Then there's that blue background. Well at least I think it looks better in blue than in gray.
I also tried to add a 3D look to it. It's all about 3D, isn't it? That makes you feel you could
almost touch what's on the screen. I added a shadow for the same reason. Good Breakout games always
include shadow effects on borders and bricks. I suppose it's a bit more tricky for the programmer,
but isn't it worth it?
The gray title text looks a bit too flat, and the pixelized ball-like "O" just
doesn't work. I prefer to rely once again on the golden look for maximum impact.
The final touch comes from the credits. Technically, they just can't
mix with the background pattern, and that's far too visible for my taste.
In that case, I prefer to pretend there's a black box around the text, so no-one notices. Cheap and
efficient. |