think Citadel's in-game graphics were
really nice. Neat metal pipes, varied 3D-like walls, and so on. The title
screen, on the other hand, was a great disappointment for me. The Citadel logo
was probably drawn (should I say thrown?) in a hurry and I really don't like
it. Sorry Martin.
My logo looks like some rusty panel ripped from the wall of a city left by a
long gone civilization. At least that's the way I see it. I admit the name
"Citadel" is not easy to grasp, but then again we already know what game we are currently playing,
don't we?
Notice that the light source is located in the top right corner (instead of the more common top left corner).
This is deliberate, because Martin Walker always puts it there (look at the in-game Hunter's Moon screenshots,
for instance). Martin believed that this was due to the fact that he was left-handed,
as he hypothesized in a developer diary, and thus had to put a light source to his right
to avoid his hand casting a shadow on his writing. Interesting.
The idea to use a slightly degraded font was interesting, but in the end it does
not look that great. I prefer to rely on the gradient routine to make it
more colorful.
Note
My first attempt at redesigning this screenshot didn't quite satisfy me, but you can still download
it here. |